Ranged Leader

Powers for the Ranged Leader

This is a reference sheet for all the inherent powers available to ranged leaders.

Movement Powers

Effect: Shift one square. You do not provoke opportunity attacks from this movement. You suffer disadvantage on your ranged attacks during this round. You may not shift out of difficult terrain.
Effect: Move up to four squares. If you move out of a square threatened by an enemy, you provoke an opportunity attack from that enemy.
Target: Each enemy that threatens you
Effect: Roll an initiative test opposed by all enemies targeted. Each enemy that rolls higher than your initiative test may immediately make an opportunity attack attack against you. After all opportunity attacks have been made, you may move up to four squares and you do not provoke any further opportunity attacks from the targeted enemies during this movement. You must end your movement in a square where you are not threatened by any of the enemies targeted.
Special: This power can only be used once per round, but may be used in either the Movement Phase or the Battle Phase.
Target: One enemy within six squares
Effect: Move up to six squares towards the selected target. Each square of movement must decrease the distance between you and the target. You gain advantage on melee attacks against that target and grant advantage to all attacks against you until the end of this round. You cannot use any ranged powers.
Special: You may not charge out of difficult terrain. If you enter difficult terrain at any point during your charge, you stop moving immediately and your movement phase ends.
Effect: Move up to eight squares. You grant advantage to any attacks made against you this round.
Effect: Move up to twelve squares. You grant advantage to any attacks made against you this round. You have disadvantage on all attacks you make until the end of this round.

Leader Powers

Trigger: You hit an enemy with an attack during your turn.
Target: One ally that can see or hear you and is within 5 squares of you or the target of the attack that triggered Tactician's Orders.
Special: You may choose one of the following effects.
Effect: Your ally may shift up to one square per tier. This movement does not provoke opportunity attacks.
Effect: Your ally gains advantage on their next attack against the target of the attack that triggered Tactician's Orders, before the end of the next round.
Special: You may only use this power once per round, during either the Movement phase or the Battle phase.
Target: One ally in range that can see or hear you.
Effect: Target may immediately use a movement action during the Movement Phase or an attack power during the Battle Phase. The target gains advantage on the attack granted by Warlord's Command.

Combat Powers

Special: This power may be used as an Opportunity Attack
Target: One creature or object
Hit: 1d6 damage
Target: Self
Effect: Spend a point of Vitality to heal for one-half of your maximum health. All attacks against you are at a disadvantage until the end of the next round.