Ranged Defender

Powers for the Ranged Defender

This is a reference sheet for all the inherent powers available to ranged defenders.

Defender Powers

Target: Each ally in range
Effect: Enemies affected by Deflect make attacks at a disadvantage unless that attack you or one of your allies who also has Intercede or Deflect active as a target. Marked enemies are not affected by Deflect.
Special: Provoke may be used as a free action during your turn in the Battle phase.
Target: One enemy
Effect: The target is marked until the end of next round.

Combat Powers

Special: This power may be used as an Opportunity Attack
Target: One creature or object
Hit: 1d6 damage
Target: Self
Effect: Spend a point of Vitality to heal for one-half of your maximum health. All attacks against you are at a disadvantage until the end of the next round.