Melee Defender

The Melee Defender

This is a reference sheet for abilities available to melee defenders.

Defender Abilities

Target: Each enemy in range
Effect: Enemies affected by Intercede make attacks at a disadvantage unless that attack includes you or one of your allies who also have Intercede or Deflect active as a target. Marked enemies are not affected by Intercede.
Trigger: An enemy you threaten shifts or moves.
Effect: Make an opportunity attack against the enemy that triggered Intercept. If you hit, the enemy stops moving immediately and is immobilized until the end of the round.

Combat Abilities

Special: This power may be used as an opportunity attack
Target: One creature or object
Hit: 1d6+4 damage
Special: Increase damage to 2d6+4 at 3rd level, 3d6+4 at 6th level, and 4d6+4 at 9th level
Target: All enemies in squares that you threaten
Hit: 1d6 damage
Special: Increase damage to 2d6 at 5th level and 3d6 at 9th level
Target: Self
Effect: Spend a point of Vitality to heal for one-half of your maximum health. All attacks against you are at a disadvantage until the end of the next round.