Combat Powers

Combat Powers

All adventurers have access to the following powers regardless of calling. Feel free to customize these powers to match your adventurers theme and style. Click on the title bar to expand or collapse the power. Monsters do not use powers like adventurers and will instead have their own individual powers.

Melee Combat Style

Special: This power may be used as an opportunity attack
Target: One creature or object
Hit: 1d6+4 damage
Special: Increase damage to 2d6+4 at 3rd level, 3d6+4 at 6th level, and 4d6+4 at 9th level
Target: All enemies in squares that you threaten
Hit: 1d6 damage
Special: Increase damage to 2d6 at 5th level and 3d6 at 9th level
Target: Self
Effect: Spend a point of Vitality to heal for one-half of your maximum health. All attacks against you are at a disadvantage until the end of the next round.

Ranged Combat Style

Special: This power may be used as an Opportunity Attack
Target: One creature or object
Hit: 1d6 damage
Target: Self
Effect: Spend a point of Vitality to heal for one-half of your maximum health. All attacks against you are at a disadvantage until the end of the next round.